10 articles.
Our field correspondent watched one player lead the server in kills, K/D and damage, and finish second. Here is how Deathmatch scoring actually works, in plain English.
Sep 29, 2026
Minefields, remote triggers and dead men's switches, for a test command that isn't live. The panel sorts the good ideas from the chaos.
Sep 23, 2026
The detour: bunnyhopping got an official timing window in 2026, and the jump-throw bind got banned in 2024. Where's the line?
The theory layer: why pros convert 5v4s that matchmaking throws away, what "creating space" means, and the post-plant math.
Why you die before the enemy appears, what sub-tick does and doesn't fix, and why "I was behind the wall" is sometimes true.
Smokes, fire, flashes, HEs, the one that lies, and the jump-throw bind Valve took away.
Round rewards, the loss bonus that never fully resets, the SMG trick, and the $50 Valve added for the CT side in 2025.
36 × 4 × 0.775. The multiplication behind the most important difference between the two sides.
The recoil is the same every time. That's what makes it learnable, and why the best players stop spraying at range.
Every gun has a speed, every speed has a cost, and the fix is a key you press in the wrong direction on purpose.